Nineballs

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The main purpose of the push-out shot is to alleviate an unlucky lie after the break, where it is difficult to make a legal shot. Unlike any other shot of the game, for a push-out shot, the cue ball is not required to contact any object ball and if an object ball is contacted, it is not required to be the lowest numbered ball.

If the nine-ball is pocketed on a push-out shot it is spotted ; however, any other pocketed object ball remains pocketed and is not spotted.

A push-out should be called so that the opponent or referee hears the call, and it is customary for the opponent or referee to confirm that he heard the push-out call, so that there is no controversy surrounding the shot.

After a push-out shot was called and played, the incoming player has the choice of accepting the table as it lies, or forcing the pushing-out player to take the next shot of the game always the third shot of the game.

Only one push-out is allowed per game, and it must be immediately after the break. See also " The rise of 'Texas express' rules ", below, for the historical multi-push-out rule variation.

If the pushing-out player has a particular type of shot he feels comfortable with, such as a jump shot, or two-rail bank shot, it may be strategical to leave that type of shot after the push-out.

The ideal push-out shot leaves a lie that the opponent believes likely to be makeable, and will accept, but will fail to actually make, giving control of the table back to the pusher-out, and which the pusher-out is confident to make if the shot is passed back to him.

Winning a game occurs any time a player hits the lowest numbered ball first and pockets the 9-ball without committing a foul. When only the 9-ball is on the table, this is straightforward and obvious; however, when other balls remain on the table, any number of events can result in victory so long as the aforementioned requirements are met.

For example, if the player is on the 5-ball, and hits it in such a way that the 5-ball then hits the 9-ball and pockets it, that would be a legal victory as this is a legal shot.

Loss of game can occur if three successive fouls are committed and the fouling player is warned audibly or visually after the 2nd foul during the third inning.

In most rule systems, including those of the World Pool-Billiard Association and its national affiliates like the Billiard Congress of America , if a player fouls and pockets the 9 ball, or knocks the 9 ball off the table, the 9 ball is placed on the foot spot, and the incoming player receives ball-in-hand.

For much of its history nine-ball rules allowed participants to " push out " multiple times during a game see " The push-out ", above, for the modern push-out rules , meaning any player could call a "push-out", and then hit the cue ball to any area on the table without being penalized by normal foul rules, such as failure to contact the lowest-numbered ball on the table.

However, once a push-out was called and executed, the incoming player had the right to shoot or give the inning back to the opponent.

If the player shooting the resulting shot fouled, the other player would have ball-in-hand; hence this manner of play was called the "two-foul" version.

This newer version of nine-ball awarded ball-in-hand on any cue ball foul. A now-standard rule variant, which started to sweep the sport of nine-ball in the mids, restricted the push-out option to once per game and only to the inning immediately following the break.

This change profoundly affected the way the game was played. By about this new push-out rule had become ubiquitous and it and any additional rules appended to it were collectively referred to as " Texas express " rules, so called because of the supposed US state of origin and the speeding up of the game.

Today, Texas express push-out rules dominate the way nine-ball is played and is the variant incorporated into the official rules maintained by the WPA and its affiliates like the BCA.

As of the s, the rules have been somewhat in flux in certain contexts, especially in Europe. The European Pocket Billiard Federation EPBF , BCA's WPA-affiliate counterpart in Europe, has done away with standardized racking techniques, and instead relies upon divot s in the cloth to position the balls, with no physical ball rack required; these indentations are carefully created using a " training template ", such that the divots are slightly closer together than they would be expected to be, thus creating ball-on-ball pressure as the balls settle partially into the divot pattern, into which they cannot quite fit.

This results in an especially tight rack, without any known possibility of cheating by carefully manipulating the ball positions while racking.

This innovative racking technique was invented and patented [3] as the Rack-M-Rite Racking Template by US professional player David Smith and his partner Dale Craig; it was first used in professional events on the Billiard Channel Tour in by tournament director David Vandenburgh.

This change defeats the common break-from-the-side-rail technique for pocketing the 9 ball on the break and winning the game instantly.

While 9 ball breaks are still possible, they are much more difficult under the new rule. Yet a third EPBF change, used on the Euro-Tour for several years, is the " three above the line " rule, a stringent requirement that in order for a break shot to be legal, at least three object balls must either be pocketed or come up-table and cross the head string.

Failure to do so constitutes a loss-of-turn but not ball-in-hand foul — even if two object balls are pocketed, a potential major windfall for the non-breaking player under these rules.

By effectively banning the soft break, wins "on a silver platter" are much less likely. Another Mosconi Cup rule change in called for racking such that the 9 ball rather than the 1 ball is on the foot spot i.

While the modern folk game of three-ball bears no resemblance to nine-ball, the earliest-known version of three-ball was essentially nine-ball played with only three balls, racked in a triangle, [ clarification needed ] in which the 3 ball was the money ball.

It is a quick game, and due to the comparatively very high possibility of pocketing the 3 ball on the break one with a more significant luck component than nine-ball and most other pool games.

Six-ball is essentially identical to nine-ball but with three fewer balls, and racked in a three-row triangle, with the 6 ball or more often the 15 ball; see below as the " money ball ", placed in the center of the back row.

Seven-ball is a similar game, the primary differences being there are only seven object balls, racked in a hexagon, and the game is won by pocketing the 7 ball.

Seven-ball is rack ed with the 1 ball at the apex on the foot spot and the 7 ball the money ball in the center of the hexagon.

This game is not particularly common, and is primarily known because of ESPN 's Sudden Death Seven-ball which aired in the early s.

Though hardly necessary, specialized equipment for the game can be purchased, including a unique black-striped seven ball and a hexagonal rack.

Ten-ball is a more stringent variant of the game, using ten balls racked in a triangle with the 10 ball, the money ball in this case, in the center , in which all pocketed balls must be called and in which the money ball cannot be pocketed on the break for an instant win.

Due to its more challenging nature, and the fact that there is no publicly known technique for reliably pocketing specific object balls on the break shot, there have been suggestions among the professional circuit that ten-ball should replace nine-ball as the pro game of choice, [2] especially since the rise of the nine-ball soft break, which is still legal in most international and non-European competition.

As in regular 9-ball, play progresses from the lowest-numbered ball on the table; however a legal shot is made by shooting the object ball rather than the cue ball.

The object ball must make first contact with the cue ball to count as a legal shot, the goal being to carom the object ball into a pocket a kiss-shot or into another ball.

Once a legal shot has been performed, any ball then sunk counts for that player; the winner is the player to first pocket the 9-ball after a legal shot.

A gambling version of nine-ball played with group of people. The game is played like regular 9 ball with a player order. Heckling the shooters is allowed but no touching may occur.

Money balls are the three, six, and nine ball. If a player commits more than one foul on one shot, only one foul will be called.

Touching or causing even the slightest movement of the cue ball other than a normal shot , even accidentally, is a foul.

Using the tip is a foul, and ball in hand will be given to the other player. Touching a moving object ball or allowing a moving ball to hit a foreign object is a ball in hand foul.

If the accidental movement of a ball s results in the disturbed ball s being struck by any moving balls in play, it results in a ball in hand foul.

Any still object ball moved can only be moved back to its original position with the permission of the opponent.

However the opponent may exercise the option of keeping disturbed ball s in new position if they so choose.

Only after receiving consent from the opponent, the player who has committed the error may move the disturbed object ball s back to original position.

If the player who has committed the infraction touches any of the disturbed balls without consent of the opponent, it will result in a loss of turn with ball in hand to the opponent.

Opponent shall continue with ball in hand. Pocketing the cue ball or driving it off the table is a ball in hand foul. If the first object ball contacted by the cue ball is not the lowest numbered ball in the remaining order, it is a ball in hand foul.

If after the cue ball strikes a legal ball and neither the cue ball nor any other ball hits a rail or is pocketed, it is a ball in hand foul.

Causing any ball to come to rest off of the pool table is a foul and any such ball s are pocketed. This includes any accidental movement of a ball which results in a ball falling into a pocket.

The ball accidentally pocketed is not brought back into play, and the incoming player has ball in hand. If a player knocks a ball off the table and the ball returns to the playing surface after hitting a person or an object, it is a foul the ball remains on surface.

If no object or person was contacted, then normal rules of play apply once the ball returns to the playing surface. If a player removes the 9-ball from the playing surface, it results in a foul and the 9-ball is placed on the foot spot.

Failure to have at least one foot on the floor at the moment the cue tip strikes the cue ball is a ball in hand foul.

Any miscue on a jump shot is a ball in hand foul. A legal jump shot must be executed by stroking down through the cue ball no scooping or miscues.

Shooting while any ball is moving or spinning is a ball in hand foul. If the cue tip strikes the cue ball twice on the same stroke, it is a ball in hand foul.

The base of the cue ball must be behind the head string on the break or it is a ball in hand foul. To touch an object ball, in any way, while placing the cue ball is a ball in hand foul.

While the shooting player is at the table, the non-shooting player, as well as their teammates, cannot disturb, make noises, move around, cause distraction sharking in any way.

During amateur league play it is understood that the match is between the two players and teammates are not permitted to instruct unless called upon by the shooting player for a Rules Clarification or Time Out see 8.

Marking the table in any way that could provide a player with an advantage in executing a shot is a foul, unless the mark is removed to the satisfaction of the opponent or referee prior to shooting.

The three consecutive fouls must occur in one game; fouls do not carry over to next game. Instead the opponent must again warn the shooter that the next foul committed will result in a loss of game.

Concession of a game or games in tournament play is never encouraged. Any concession of game, for any reason, is considered a loss for the offending player.

Unscrewing any cues during the last game or while the shooting player is on the hill , putting on a jacket, or undertaking any other actions which would indicate that the match is over, is considered a forfeiture of the match consult UPA representative or tournament official.

Tapping balls is not permitted. Only tournament officials may tap in balls when warranted. During this time the player may receive instruction from an available teammate.

Otherwise a player who receives advice from respective teammates shall grant a ball in hand foul to the opponent. And on the second 2 nd infraction shall grant the current game in favor of the opponent by a forfeit.

Calling a Time Out: The coaching teammate is to arrive at the table and aid the shooting player with nothing in hand or it shall result in a ball in hand foul to the opponent.

Once a match is scheduled to start and a fifteen 15 minute count is desired, the Team Captain is to notify a tournament official, or UPA representative for an official count.

When a shot clock is utilized it shall be used for both players competing and in the following manner:.

The shot clock is to be started once all balls come to rest. Once one 1 minute has been reached on the shot clock, the shooter must either be stroking or have shot.

If the cue ball strikes a legal object ball and a non-legal object ball at about the same instant and it cannot be clearly determined which ball was hit first, the judgment will go in favor of the shooter.

Balls must remain in a pocket to count as pocketed. If a ball goes into a pocket and bounces back on to the playing surface, it is not considered pocketed.

If it is the 9-ball, it is not a win. If it is the cue ball, it is not a scratch. Clearing pockets which are full or nearly full of balls is the responsibility of the shooting player.

If any ball hangs in a pocket and drops in 5 seconds or less after coming to complete rest by the hole, the ball is considered to be pocketed. Both players will have the opportunity to argue their case.

Tournament officials are the sole judges of whether this rule applies to any situation.

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The coaching teammate is to arrive at the table and aid the shooting player with nothing in hand or it shall result in a ball in hand foul to the opponent.

Once a match is scheduled to start and a fifteen 15 minute count is desired, the Team Captain is to notify a tournament official, or UPA representative for an official count.

When a shot clock is utilized it shall be used for both players competing and in the following manner:.

The shot clock is to be started once all balls come to rest. Once one 1 minute has been reached on the shot clock, the shooter must either be stroking or have shot.

If the cue ball strikes a legal object ball and a non-legal object ball at about the same instant and it cannot be clearly determined which ball was hit first, the judgment will go in favor of the shooter.

Balls must remain in a pocket to count as pocketed. If a ball goes into a pocket and bounces back on to the playing surface, it is not considered pocketed.

If it is the 9-ball, it is not a win. If it is the cue ball, it is not a scratch. Clearing pockets which are full or nearly full of balls is the responsibility of the shooting player.

If any ball hangs in a pocket and drops in 5 seconds or less after coming to complete rest by the hole, the ball is considered to be pocketed.

Both players will have the opportunity to argue their case. Tournament officials are the sole judges of whether this rule applies to any situation.

A ball may settle slightly after it appears to have stopped, possibly due to slight imperfections in the cloth or table slate. Unless this causes a ball to fall into a pocket, it is considered a normal hazard of play and will not be moved back.

If a ball falls into a pocket as a result of such settling, it is replaced as close as possible to its original position on the lip of the pocket.

If a ball falls into a pocket during or just prior to a shot and it has an effect on the shot, the referee will restore the ball to its original position and the shot will be replayed.

Players are not penalized for shooting while a ball is settling. It is legal to cause the cue ball to leave the surface of the table by elevating the butt of the cue and, with a downward stroke, forcing the cue ball to rise off the playing surface.

A legal jump cue must be at least 40 inches in length and constructed in typical cue fashion. Standard jump cues are accepted, including phenolic tips.

However, cues that are not typical in appearance must be accepted and approved by the UPA. All equipment that is generally accepted throughout the industry is permitted.

However, using any equipment in a non-customary manner is never allowed and constitutes a foul. It is the responsibility of the shooting player to know what the intended use of each piece of equipment is: The use of headphones and other devices are not permitted.

The use of racks and balls not provided by the venue must be agreed upon by both players. Tournament officials will make every reasonable effort to make the information readily available to all players; however, the ultimate responsibility rests with each individual player.

There is no recourse if a player does not obtain correct or complete information. Players may always call for rules clarification during league play.

Both players may agree on an audience member familiar with UPA rules to stand in and perform any duty of a tournament official.

If there is a shot that could be a questionable hit or foul, the seated player is responsible for calling for a tournament official or agreed upon third 3 rd party to watch the hit before the opponent shoots.

After play continues, it is unlikely that a problem can be remedied. Players are encouraged to score their own matches to ensure accuracy, however a third 3 rd party may be permitted by the League Operator.

The scorer is charged to accurately record what actually took place on the pool table and may clarify with the shooter what the intention was whenever needed.

You can even pocket the 9-ball this way to win the game. After hitting the lowest-numbered ball, at least one ball must hit a rail or enter a pocket.

If this does not happen, the shot is a foul. Place the ball anywhere if your opponent fouls. If a player commits a foul, the next player picks up the cue ball and places it anywhere on the table before making her shot.

Obey standard pool rules. Standard pool fouls also apply: The next player gets to move the cue ball anywhere on the table. If the 9-ball is knocked off or pocketed during a foul, "spot" it back to the foot spot, or as close behind the foot spot as possible.

Other numbered balls that leave the table illegally stay out of play. Accidentally touching a non-moving ball is not a foul, but the other players get to decide whether to leave it in the new position or move it back.

Compared to other types of pool, 9-ball plays ends quickly. Typically, the players agree to play until one person or team has won a certain number of games.

Try playing first to three games if you are new pool players, or first to seven if you are intermediate or advanced. Add this rule for more competitive play.

The push out rule gives the players a little more control over the starting position following the break. This adds more strategy to competitive matches.

In a friendly game involving beginner pool players, this rule is not necessary. Declare "Push out" right after a break. The push out rule only applies on the first shot following a break.

The player about to take the second shot can choose to announce a "push out. If the shooter pocketed a ball on the break, he may announce a push out, since he's about to take another shot.

If he did not pocket a ball, the next player gets the option to push out instead. Ignore the 9-ball rules for the push out. On an announced push out shot, the shooter does not have to hit the lowest-numbered ball, and does not have to send a ball at a rail or pocket.

Any other numbered ball stays in the pocket. Other foul rules still apply. Let the next player choose whether to play. After the push-out, the next player chooses whether to play or to pass the turn.

She gets to make this decision even if the "push out" pocketed a ball. After this decision, play proceeds as usual. If a foul occurred on the push out, follow the usual foul rules instead.

The next player places the cue ball anywhere and takes a shot. Not Helpful 0 Helpful 4. Yes, you win as long as the 9 ball is pocketed and your first strike was on the 1 ball.

It doesn't matter how many balls you pocket along with 9. Not Helpful 0 Helpful 2. After a scratch or foul, the cue ball can be placed anywhere on the table that the next player desires.

If that player then misses, you have a second chance in the game. This is continued until the 9-ball is pocketed. Not Helpful 4 Helpful 7. As long as the cue ball touches the lowest number ball on the table first, it does not matter which ball you sink.

Not Helpful 5 Helpful 7.

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